gusucode.com > UDP语音通讯控件源码程序 > UDP语音通讯控件源码程序/AUDIOS/AUDIO/RecSocket.cpp
// RecSocket.cpp : implementation file // #include "stdafx.h" #include "RecSocket.h" #include "head.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CRecSocket CRecSocket::CRecSocket(CWaveOut *pTemp) { m_bIni = FALSE; g_pOut = pTemp; m_pFrame = (struct Frame *)m_cBuffer; } CRecSocket::~CRecSocket() { } // Do not edit the following lines, which are needed by ClassWizard. #if 0 BEGIN_MESSAGE_MAP(CRecSocket, CSocket) //{{AFX_MSG_MAP(CRecSocket) //}}AFX_MSG_MAP END_MESSAGE_MAP() #endif // 0 ///////////////////////////////////////////////////////////////////////////// // CRecSocket member functions BOOL CRecSocket::Ini(UINT nPort) { if (m_bIni) return FALSE; if (!Create (nPort/*TALK_REC_PORT*/,SOCK_DGRAM)) return FALSE; m_bIni = TRUE; return TRUE; } void CRecSocket::OnReceive(int nErrorCode) { // TODO: Add your specialized code here and/or call the base class m_iLen = sizeof(m_cBuffer); m_iLen = this->Receive (m_pFrame,m_iLen); m_sort.ReceiveData (g_pOut,(char *)m_pFrame,m_iLen); CSocket::OnReceive(nErrorCode); } BOOL CRecSocket::CloseSocket() { if (!m_bIni) return FALSE; m_bIni = FALSE; CSocket::Close (); return TRUE; }