gusucode.com > 阻止全局钩子的加载C++源码程序 > 阻止全局钩子的加载/blockhookdll/BlockHookDll.cpp

    // BlockHookDll.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "BlockHookDll.h"
#include "BlockHookDllDlg.h"

#include "GBlockHookDll.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBlockHookDllApp

BEGIN_MESSAGE_MAP(CBlockHookDllApp, CWinApp)
	//{{AFX_MSG_MAP(CBlockHookDllApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

GBlockHookDll GBlockDll;

CBlockHookDllApp::CBlockHookDllApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBlockHookDllApp object

CBlockHookDllApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBlockHookDllApp initialization

BOOL CBlockHookDllApp::InitInstance()
{
	GBlockDll.PatchLoadLibrary();
	
	CBlockHookDllDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}