gusucode.com > 动态三维曲面源码程序 > 动态三维曲面源码程序/cam_manip/cam_manip.m

    clc;
clear;
close all;

t = 0;
tf = 10;
dt = .01;

% Create a figure and a surface plot
fig = figure('position',[00 00 1000 700]);
centerfig
ax = axes;
[X,Y,Z] = peaks(50);
Z = Z/max(max(Z))*.5;
surf(ax,X,Y,Z);

% Add the UICONTROL buttons to control the viewing angle
uicontrol('Style','pushbutton','String','Zoom In','Position',[5 5 60 20],'Callback','if camva <= 5;return;else;camva(camva-5);end');
uicontrol('Style','pushbutton','String','Zoom Out','Position',[70 5 60 20],'Callback','if camva >= 175;return;else;camva(camva+5);end');
htext = uicontrol('Style','text','String','Range = 0','Position',[135 5 60 20]);

% Set some axis properties
axis equal
axis off
grid off
box off

% Set the camera viewing projection and angle
camproj('perspective');
camva(45);

for t = 0:dt:tf

    % Camera position
    xp = 2.0 * sin(2.0*3.14*0.2*t);
    yp = 2.0 * cos(2.0*3.14*0.2*t);
    zp = interp2(X,Y,Z,xp,yp,'cubic')+.1;
    
    % Roll, Yaw, Pitch
    roll = .25*cos(2.0*3.14*.75*t); % Roll cw/ccw a bit
    pitch = .1*sin(2.0*3.14*.7*t); % Pitch up and down a little bit
    yaw = -2*3.14/tf*t; % Continuously yaw as we go around
    
    % Calculate the rotation matrix
    yaw_matrix   = [1 0          0;
                    0 cos(roll) -sin(roll);
                    0 sin(roll)  cos(roll)];
    pitch_matrix = [ cos(pitch) 0 sin(pitch);
                     0          1 0;
                    -sin(pitch) 0 cos(pitch)];
	roll_matrix  = [cos(yaw) -sin(yaw) 0;
                    sin(yaw)  cos(yaw) 0;
                    0         0        1];
    rot_matrix = yaw_matrix*pitch_matrix*roll_matrix; % Order matters
    
    % Find the up vector and a target vector
    up_vector = rot_matrix*[0;0;1];
    target_vector = rot_matrix*[1;0;0];
    
    % Reposition the camera and target
    campos([xp,yp,zp]);
    camup(up_vector);
    camtarget([xp;yp;zp]+target_vector);
    
    drawnow
    pause(dt/2)
end