gusucode.com > 用ASD一行键,弹奏出钢琴标准音。从左到右音高逐渐升高。 > 用ASD一行键,弹奏出钢琴标准音。从左到右音高逐渐升高。频率可以在playsound文件中自己设置/soundplay/soundplay.m

    function varargout = soundplay(varargin)
% SOUNDPLAY M-file for soundplay.fig
%      SOUNDPLAY, by itself, creates a new SOUNDPLAY or raises the existing
%      singleton*.
%
%      H = SOUNDPLAY returns the handle to a new SOUNDPLAY or the handle to
%      the existing singleton*.
%
%      SOUNDPLAY('CALLBACK',hObject,eventData,handles,...) calls the local
%      function named CALLBACK in SOUNDPLAY.M with the given input arguments.
%
%      SOUNDPLAY('Property','Value',...) creates a new SOUNDPLAY or raises the
%      existing singleton*.  Starting from the left, property value pairs are
%      applied to the GUI before soundplay_OpeningFunction gets called.  An
%      unrecognized property name or invalid value makes property application
%      stop.  All inputs are passed to soundplay_OpeningFcn via varargin.
%
%      *See GUI Options on GUIDE's Tools menu.  Choose "GUI allows only one
%      instance to run (singleton)".
%
% See also: GUIDE, GUIDATA, GUIHANDLES

% Edit the above text to modify the response to help soundplay

% Last Modified by GUIDE v2.5 27-Nov-2010 15:17:25

% Begin initialization code - DO NOT EDIT
gui_Singleton = 1;
gui_State = struct('gui_Name',       mfilename, ...
                   'gui_Singleton',  gui_Singleton, ...
                   'gui_OpeningFcn', @soundplay_OpeningFcn, ...
                   'gui_OutputFcn',  @soundplay_OutputFcn, ...
                   'gui_LayoutFcn',  [] , ...
                   'gui_Callback',   []);
if nargin && ischar(varargin{1})
    gui_State.gui_Callback = str2func(varargin{1});
end

if nargout
    [varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
    gui_mainfcn(gui_State, varargin{:});
end
% End initialization code - DO NOT EDIT


% --- Executes just before soundplay is made visible.
function soundplay_OpeningFcn(hObject, eventdata, handles, varargin)
% This function has no output args, see OutputFcn.
% hObject    handle to figure
% eventdata  reserved - to be defined in a future version of MATLAB
% handles    structure with handles and user data (see GUIDATA)
% varargin   command line arguments to soundplay (see VARARGIN)

% Choose default command line output for soundplay
handles.output = hObject;

% Update handles structure
guidata(hObject, handles);

% UIWAIT makes soundplay wait for user response (see UIRESUME)
% uiwait(handles.figure1);


% --- Outputs from this function are returned to the command line.
function varargout = soundplay_OutputFcn(hObject, eventdata, handles) 
% varargout  cell array for returning output args (see VARARGOUT);
% hObject    handle to figure
% eventdata  reserved - to be defined in a future version of MATLAB
% handles    structure with handles and user data (see GUIDATA)

% Get default command line output from handles structure
varargout{1} = handles.output;


% --- Executes on key press with focus on figure1 and no controls selected.
function figure1_KeyPressFcn(hObject, eventdata, handles)
% hObject    handle to figure1 (see GCBO)
% eventdata  reserved - to be defined in a future version of MATLAB
% handles    structure with handles and user data (see GUIDATA)
hi=get(hObject,'currentcharacter');
switch hi
    case 'm'
        playsound(130.81);
    case 'n'
        playsound(146.83);
    case 'b'
        playsound(164.81);
    case 'v'
        playsound(174.61);
    case 'c'
        playsound(196);
    case 'x'
        playsound(220);
    case 'z'
        playsound(246.94);
    case 'a'
        playsound(261.63);
    case 's'
        playsound(293.67);
    case 'd'
        playsound(329.63);
    case 'f'
        playsound(349.23);
    case 'g'
        playsound(392);
    case 'h'
        playsound(440);
    case 'j'
        playsound(493.88);
    case 'k'
        playsound(523.25);
    case 'l'
        playsound(587.33);
    case ';'
        playsound(659.26);
    case 'p'
        playsound(698.46);
    case 'o'
        playsound(783.99);
    case 'i'
        playsound(880);
    case 'u'
        playsound(987.77);
    case 'y'
        playsound(1046.5);
    
    otherwise
end